Some good reasons to use VR in the classroom
Year 4 to 10 parents and teachers
Virtual reality (VR), yet another way to engage students using technology. Initially, associated with gaming and perhaps exercise, now more and more educational resources are coming out for VR and quality headsets are getting cheap enough to be affordable for schools and families. Here are some reasons the time for VR has come;
Kinetic learning - for teaching the basics of science—including the structure of the life, the origins of natural phenomena, and our place in the universe—nothing is as immersive as VR. Simulations, visual representations of data, and interactive games can be used as tools to help students understand everything from the building blocks of life to the workings of our solar system.
Virtual field trips - visit distant lands, different cultures, or unique landmarks. Combine this with guided instruction, students will gain the same benefits as though they actually visited that location.
Back to the future - and why not travel back and forth in time to learn about historical places and figures? Many Musea now run VR exhibitions, such as the Smithsonian, the Louvre, the Guggenheim and many more.
Maths come alive - understanding algebra can be too abstract at first, but with VR, problems can be shown through virtual objects.
Likewise, geometry or trigonometry rely on spacial abilities to visualise the problems — well-designed VR tutorials and activities can be of great help.Interaction with others - putting on a headset seems isolating, but nothing could be further from the truth. There are many opportunities to exchange information, build a common understanding, interpreted subject material, and explore novel ideas.
Question: Can you think of other useful applications for VR in school?
Casper Pieters PhD Dip Ed is an author and educator who uses adventure narratives to enliven the ICT curriculum for young people. www.casperpieters.com